Oh, yeah. those Draw! magazine things are excellent. It's good to see how different artists approach the work. I always look at storytelling as problem-solving.
For instance:
From my web comic Ad Astra, a recent page.
I need this page to establish a new location, I need to show something of the personality of the characters in the art, as well as the dialogue, and I need something to set up for the next page.

In this instance, I did an establishing shot to indicate we're interested in the space station. One of the ships in the scene appeared in an earlier scene and careful readers will recognize it. If they don't, the second panel reintro's a couple of characters who appeared in the previous "issue". They're a prince and his wastrel companion. The poses and props tell you almost everything you need to know about these guys, the dialogue fills in the rest. the next panel sets up the "joke" (though Ad Astra is not a humor strip, if I can squeeze in something funny, I will) and in the last panel we get a nice reveal (pun intended).
I always try to follow the "less is more" concept, with dialogue, but sometimes you need a long-winded speech.
Storytelling is probably the hardest thing to learn and the one thing for which there are no good books. I can't think of a single book that spends more than a token number of pages on the concept and yet it is crucial to good comics. It's more than drawing well, or writing well, it's combining all the elements into a cohesive whole that draws the eye along at the same time it informs and builds the story. Symbolism can be very important with storytelling and backgrounds can be used to set the mood, as well as the place.
The funny thing is, this scene might never have happened if I hadn't left a piece of artwork at my day job. I have 3 days a week off in the middle of the week and when I left work last Monday, I left the next page of Ad Astra on my clipboard. I run on a tight budget and I couldn't justify the gas to drive to and from work without working, so I did a cutaway to a couple of other characters and saved myself a 50 mile round trip. And, almost as importantly, I had fun.
Joe