10 Questions for Bobby Nash

Bobby Nash is the writer/artist of the comic strip Life In The Faster Lane. Bobby’s prose work includes his 2005 debut novel, Evil Ways (Publish America) and the 2006 novel Fantastix (Optic Studios/FYI Comics).

Bobby’s pulp anthology work includes Lance Star – Sky Ranger (Cornerstone Books); Startling Stories Magazine #3 (Wild Cat Books); and The Sentinels Widescreen Special Edition (White Rocket Books). Upcoming titles include Domino Lady (Moonstone Books), Full Throttle Space Tales Vol. 2: Space Sirens (Flying Pen Press), and The Sentinels: Alternate Visions (White Rocket Books).

Comics written by Bobby include Fuzzy Bunnies From Hell (FYI Comics), Bubba The Redneck Werewolf (Brass Ball Comics); Demonslayer, Threshold, and Jungle Fantasy (Avatar Press). Upcoming comics projects inclue Yin Yang (Arcana Comics) and Bloody Olde Englund.

For more information on Bobby Nash please visit him on the web at www.bobbynash.com, www.myspace.com/bobbynash, www.comicspace.com/bobbynash, and www.fasterlane.blogspot.com.

Question 1: When did you first decide that you wanted to create your own comics for a living?

When I was in high school. It took a while to get there professionally, but I eventually sold my first story and here I am.

Question 2: Who has had the biggest influence on you outside the comics industry, and how did they affect your life?

Good question. There are a few people who helped shape my career. In high school English class I was caught once drawing during class. Instead of lowering the boom on me, the teacher, her name was Wilma Clark, recruited me onto the newspaper staff that day. I learned a lot about layout, design, and deadlines that still serve me well to this day. My parents were also very supportive when they realized I was serious about doing this job. They helped me launch my first publication with some monetary and moral support.

Question 3: Who has had the biggest influence on your comics career, and how has that person changed your work?

I had the usual influences of professionals whose work I admired like Byrne, Perez, Wolfman, Miller, Mignola, etc. but the biggest creative influence was Jeff Austin. He was the one who really made me take a look at my writing. I started writing so I would have something to draw. Turns out I was more adept at the writing side, but never really considered myself a writer until Jeff told me something that made me really look at my writing style. In recent years, I have been truly influenced by Sean Taylor. I am fascinated by this man’s ability to talk, network, and pitch.

Question 4: What do you do to recharge your creative batteries?

I try to sleep every now and again. heh. I watch TV, read, take long walks, shoot pool, throw darts, whatever non-writing thing I can think of to just wind down when I need to recharge.

Question 5: Describe your typical work routine.

Turn on computer. Sit down. Write. I’d love to say that there was more to it than that, but that’s the basics. Sometimes the hardest part of my job is making myself sit down and get started. I don’t really do outlines, but I usually have the basic story beats in my head when I start.

Question 6: What writing, drawing, or other tools do you use?

I write in Word. When I do art I use Photoshop and Paint Shop pro together as well as a light table, scanner, and various pens, pencils, and the like.

Question 7: What element of your work gives you the most personal satisfaction?

I am immensely excited when people tell me they read my work and enjoyed it. That is a fantastic feeling. There is also a definite sense of satisfaction when you hold a completed book you worked on in your hand. After I received my comp copies of my first novel I don’t think I stopped smiling for two weeks. Ha! Ha!

Question 8: What has been the most rewarding project in your professional career – in or out of comics – and why?

My first novel, Evil Ways, stands out because it was a real achievement on my part to complete it. Getting back positive reviews on the novel was even more rewarding. In comics, my most rewarding moment was seeing my first issue of Demonslayer in the top 200. That was exciting.

Question 9: We’ve all met very talented newcomers who are trying to get their first professional projects. What’s the best advice you’ve ever heard given to a promising new creator?

Have fun with what you do, but also remember that this is a job. You have to meet deadlines and turn in the best work you can.

Question 10: Time to get philosophical: What’s the most important “big idea” that you’ve learned in life – in or out of comics – and why is it important?

You only get one chance to make a first impression. I hate to fall back on a cliche, but this is as true as they get. Whether in your personal life or in business, first impressions are everything.

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